

Side-quests are usually presented and dispatched with minimal fuss or moral dilemma, but completing them earns you power which can be used to access new areas or standalone missions.

The first area you venture into after the linear opening is bigger than the whole of the first game – and it’s crammed with things to do.

Inquisition marries the spirit and scope of Origins with the flashier approach of its sequel. This moment represents all that is great about Bioware’s latest fantasy adventure offering: player-driven epic encounters across vast settings, backed up with memorable characters, all rendered in a stunning new engine. “Today is a good day, a very good day,” he beams. Our chief weapons are surprise, fear and a Ferelden axe, which is fatally delivered to the Giant’s skull by eye-patch wearing Qunari warrior Iron Bull. My level-five party are potion-less and barely breathing, but this is an unmissable opportunity to claim a prize that would usually be beyond us. Lightning strikes sporadically, the accompanying thunder barely masking the roar of the wounded dragon, which eventually thinks better of the battle and retreats, leaving the battered giant standing dazed upon the beach. We sure can.įor several minutes the behemoths hammer at one another, hemmed in by ancient dwarven ruins and columns evoking the Giant’s Causeway. “Can we watch?” asks Sera, my elven archer accomplice, with a giggle. Electronic Arts PC (version tested)/PS3/PS4/Xbox 360/Xbox One £45 Pegi rating: 18+Ī few hours into Inquisition, my party staggers out of a bandit camp on the Storm Coast to the sight of a giant hurling a boulder at a charging dragon.
